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Combat damage is a recurring theme among rogue commanders, so filling your deck with combat damage payoffs, effects that can make your creatures unblockable, and other evasion abilities like flying, skulk, and menace are extra useful
That's to say, when you enter the event, the game will make sure you get a card you don't already have (once you have all 11 cards, then you get one of those cards at random)
King_Olly May 5, 2021, 4:43am 2 Thanks for those who advice me to do a utopia build deck but I want to do a deck using a variety of different xyz monsters KaffeFilter May 5, 2021, 3:50pm 3 You should play more cards at 3 and cut some cards that are not as Important to your game plan than the you cut Home Categories Guidelines Terms of Service Privacy Policy Powered by Discourse, best viewed with JavaScript enabled
Of course, there's more to Streets of new Capenna than cards and mechanics
For the rares, there is too little data to say anything about individual card rarity (the dashed line shows where the transition from R8 to R7 would occur): image396568 7.82 KB Using the method described in an earlier post, I was able to reconstruct how many times the individual uncommons likely appeared on the sheet, and the data is in good agreement with the raw data below (the dashed line showing the transition from U4 to U3): image3961131 15.3 KB The commons sheet is known (see Uncut Sheets)